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MOBILIZE RAPID RESEARCH KNOWLEDGE UPTAKE BY USING GAMIFICATION

The topic of what motivates staff to accept new research knowledge and apply in practice is an important one to explore. This project involves using gamification (game thinking and mechanics) to support rapid knowledge uptake. The traditional academic publication offers limited effectiveness as prac...

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Библиографические подробности
Опубликовано в: :Innov Aging
Главные авторы: Hung, L, Hung, R
Формат: Artigo
Язык:Inglês
Опубликовано: Oxford University Press 2018
Предметы:
Online-ссылка:https://ncbi.nlm.nih.gov/pmc/articles/PMC6230096/
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1093/geroni/igy023.3041
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