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Digital Gamification to Enhance Vaccine Knowledge and Uptake: Scoping Review
BACKGROUND: Vaccine hesitancy is a growing threat to population health, and effective interventions are needed to reduce its frequency. Digital gamification is a promising new approach to tackle this public health issue. OBJECTIVE: The purpose of this scoping review was to assess the amount and qual...
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| Veröffentlicht in: | JMIR Serious Games |
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| Hauptverfasser: | , , |
| Format: | Artigo |
| Sprache: | Inglês |
| Veröffentlicht: |
JMIR Publications
2020
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| Schlagworte: | |
| Online Zugang: | https://ncbi.nlm.nih.gov/pmc/articles/PMC7265110/ https://ncbi.nlm.nih.gov/pubmed/32348271 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.2196/16983 |
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