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Gamification Use and Design in Popular Health and Fitness Mobile Applications

PURPOSE: To evaluate the presence of gamification in popular mobile applications and if principles from behavioral economics were incorporated in the design. DESIGN: The top 50 ranked free health and fitness applications were downloaded. Gamification elements were pre-determined through literature r...

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Bibliografske podrobnosti
izdano v:Am J Health Promot
Main Authors: Cotton, Victor, Patel, Mitesh S.
Format: Artigo
Jezik:Inglês
Izdano: 2018
Teme:
Online dostop:https://ncbi.nlm.nih.gov/pmc/articles/PMC6348030/
https://ncbi.nlm.nih.gov/pubmed/30049225
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1177/0890117118790394
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