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Gamification Use and Design in Popular Health and Fitness Mobile Applications
PURPOSE: To evaluate the presence of gamification in popular mobile applications and if principles from behavioral economics were incorporated in the design. DESIGN: The top 50 ranked free health and fitness applications were downloaded. Gamification elements were pre-determined through literature r...
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| Publicado no: | Am J Health Promot |
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| Main Authors: | , |
| Formato: | Artigo |
| Idioma: | Inglês |
| Publicado em: |
2018
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| Assuntos: | |
| Acesso em linha: | https://ncbi.nlm.nih.gov/pmc/articles/PMC6348030/ https://ncbi.nlm.nih.gov/pubmed/30049225 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1177/0890117118790394 |
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