Caricamento...

Using Gamification to Promote Accurate Data Entry of Practicum Experience Hours in Graduate Students

The current study evaluated the effects of a gamified package intervention on the accurate data entry of practicum experience hours by 15 behavior analysis graduate students at a small private university. The gamified intervention (Practicum Slayer) included feedback, added reinforcement in the form...

Descrizione completa

Salvato in:
Dettagli Bibliografici
Pubblicato in:Behav Anal Pract
Autori principali: Parry-Cruwys, Diana, MacDonald, Jacquelyn
Natura: Artigo
Lingua:Inglês
Pubblicazione: Springer International Publishing 2020
Soggetti:
Accesso online:https://ncbi.nlm.nih.gov/pmc/articles/PMC7900260/
https://ncbi.nlm.nih.gov/pubmed/33732573
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1007/s40617-020-00421-2
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne! !