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Using Gamification to Promote Accurate Data Entry of Practicum Experience Hours in Graduate Students
The current study evaluated the effects of a gamified package intervention on the accurate data entry of practicum experience hours by 15 behavior analysis graduate students at a small private university. The gamified intervention (Practicum Slayer) included feedback, added reinforcement in the form...
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| Publicat a: | Behav Anal Pract |
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| Autors principals: | , |
| Format: | Artigo |
| Idioma: | Inglês |
| Publicat: |
Springer International Publishing
2020
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| Matèries: | |
| Accés en línia: | https://ncbi.nlm.nih.gov/pmc/articles/PMC7900260/ https://ncbi.nlm.nih.gov/pubmed/33732573 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1007/s40617-020-00421-2 |
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