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Using Gamification to Promote Accurate Data Entry of Practicum Experience Hours in Graduate Students

The current study evaluated the effects of a gamified package intervention on the accurate data entry of practicum experience hours by 15 behavior analysis graduate students at a small private university. The gamified intervention (Practicum Slayer) included feedback, added reinforcement in the form...

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Dades bibliogràfiques
Publicat a:Behav Anal Pract
Autors principals: Parry-Cruwys, Diana, MacDonald, Jacquelyn
Format: Artigo
Idioma:Inglês
Publicat: Springer International Publishing 2020
Matèries:
Accés en línia:https://ncbi.nlm.nih.gov/pmc/articles/PMC7900260/
https://ncbi.nlm.nih.gov/pubmed/33732573
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1007/s40617-020-00421-2
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