Loading...

Older Adults’ Subjective Well-being Following an Exergame Intervention “Bandit the Dolphin”: Focus Group Findings

Due to generational mental illness stigma and under diagnosis of mental illness, older adults do not always receive the mental health help that they need. One unique technology that has the potential to improve mood in older adults is exergames, or exercise video games. The objective of this sub-stu...

Fuld beskrivelse

Na minha lista:
Bibliografiske detaljer
Udgivet i:Innov Aging
Main Authors: Drazich, Brittany, Crane, Breanna, Moored, Kyle, Shieh, Karl, Taylor, Janiece, Carlson, Michelle
Format: Artigo
Sprog:Inglês
Udgivet: Oxford University Press 2020
Fag:
Online adgang:https://ncbi.nlm.nih.gov/pmc/articles/PMC7740639/
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1093/geroni/igaa057.549
Tags: Tilføj Tag
Ingen Tags, Vær først til at tagge denne postø!