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Older Adults’ Subjective Well-being Following an Exergame Intervention “Bandit the Dolphin”: Focus Group Findings

Due to generational mental illness stigma and under diagnosis of mental illness, older adults do not always receive the mental health help that they need. One unique technology that has the potential to improve mood in older adults is exergames, or exercise video games. The objective of this sub-stu...

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Bibliografske podrobnosti
izdano v:Innov Aging
Main Authors: Drazich, Brittany, Crane, Breanna, Moored, Kyle, Shieh, Karl, Taylor, Janiece, Carlson, Michelle
Format: Artigo
Jezik:Inglês
Izdano: Oxford University Press 2020
Teme:
Online dostop:https://ncbi.nlm.nih.gov/pmc/articles/PMC7740639/
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1093/geroni/igaa057.549
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