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Older Adults’ Subjective Well-being Following an Exergame Intervention “Bandit the Dolphin”: Focus Group Findings

Due to generational mental illness stigma and under diagnosis of mental illness, older adults do not always receive the mental health help that they need. One unique technology that has the potential to improve mood in older adults is exergames, or exercise video games. The objective of this sub-stu...

Deskribapen osoa

Gorde:
Xehetasun bibliografikoak
Argitaratua izan da:Innov Aging
Egile Nagusiak: Drazich, Brittany, Crane, Breanna, Moored, Kyle, Shieh, Karl, Taylor, Janiece, Carlson, Michelle
Formatua: Artigo
Hizkuntza:Inglês
Argitaratua: Oxford University Press 2020
Gaiak:
Sarrera elektronikoa:https://ncbi.nlm.nih.gov/pmc/articles/PMC7740639/
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1093/geroni/igaa057.549
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