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Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects

BACKGROUND: Virtual reality (VR) exergaming has the potential to target sedentary behavior. Immersive environments can distract users from the physical exertion of exercise and can motivate them to continue exergaming. Despite the recent surge in VR popularity, numerous users still experience VR sic...

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Dades bibliogràfiques
Publicat a:J Med Internet Res
Autors principals: Szpak, Ancret, Michalski, Stefan Carlo, Loetscher, Tobias
Format: Artigo
Idioma:Inglês
Publicat: JMIR Publications 2020
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Accés en línia:https://ncbi.nlm.nih.gov/pmc/articles/PMC7647813/
https://ncbi.nlm.nih.gov/pubmed/33095182
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.2196/19840
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