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Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects

BACKGROUND: Virtual reality (VR) exergaming has the potential to target sedentary behavior. Immersive environments can distract users from the physical exertion of exercise and can motivate them to continue exergaming. Despite the recent surge in VR popularity, numerous users still experience VR sic...

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Bibliografiska uppgifter
I publikationen:J Med Internet Res
Huvudupphovsmän: Szpak, Ancret, Michalski, Stefan Carlo, Loetscher, Tobias
Materialtyp: Artigo
Språk:Inglês
Publicerad: JMIR Publications 2020
Ämnen:
Länkar:https://ncbi.nlm.nih.gov/pmc/articles/PMC7647813/
https://ncbi.nlm.nih.gov/pubmed/33095182
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.2196/19840
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