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Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects

BACKGROUND: Virtual reality (VR) exergaming has the potential to target sedentary behavior. Immersive environments can distract users from the physical exertion of exercise and can motivate them to continue exergaming. Despite the recent surge in VR popularity, numerous users still experience VR sic...

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Bibliografske podrobnosti
izdano v:J Med Internet Res
Main Authors: Szpak, Ancret, Michalski, Stefan Carlo, Loetscher, Tobias
Format: Artigo
Jezik:Inglês
Izdano: JMIR Publications 2020
Teme:
Online dostop:https://ncbi.nlm.nih.gov/pmc/articles/PMC7647813/
https://ncbi.nlm.nih.gov/pubmed/33095182
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.2196/19840
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