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Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects

BACKGROUND: Virtual reality (VR) exergaming has the potential to target sedentary behavior. Immersive environments can distract users from the physical exertion of exercise and can motivate them to continue exergaming. Despite the recent surge in VR popularity, numerous users still experience VR sic...

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Pubblicato in:J Med Internet Res
Autori principali: Szpak, Ancret, Michalski, Stefan Carlo, Loetscher, Tobias
Natura: Artigo
Lingua:Inglês
Pubblicazione: JMIR Publications 2020
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Accesso online:https://ncbi.nlm.nih.gov/pmc/articles/PMC7647813/
https://ncbi.nlm.nih.gov/pubmed/33095182
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.2196/19840
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