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Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects
BACKGROUND: Virtual reality (VR) exergaming has the potential to target sedentary behavior. Immersive environments can distract users from the physical exertion of exercise and can motivate them to continue exergaming. Despite the recent surge in VR popularity, numerous users still experience VR sic...
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| Pubblicato in: | J Med Internet Res |
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| Autori principali: | , , |
| Natura: | Artigo |
| Lingua: | Inglês |
| Pubblicazione: |
JMIR Publications
2020
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| Soggetti: | |
| Accesso online: | https://ncbi.nlm.nih.gov/pmc/articles/PMC7647813/ https://ncbi.nlm.nih.gov/pubmed/33095182 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.2196/19840 |
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