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An evaluation study on gamified online learning experiences and its acceptance among medical students
OBJECTIVE: The successful application of gamification in different educational settings shows that the use of gamification in medical education may be an effective solution. Even though many studies have been conducted to investigate the efficacy of the integration of gamification to different educa...
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| Publicado no: | Tzu Chi Med J |
|---|---|
| Main Authors: | , |
| Formato: | Artigo |
| Idioma: | Inglês |
| Publicado em: |
Wolters Kluwer - Medknow
2019
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| Assuntos: | |
| Acesso em linha: | https://ncbi.nlm.nih.gov/pmc/articles/PMC7137361/ https://ncbi.nlm.nih.gov/pubmed/32269957 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.4103/tcmj.tcmj_5_19 |
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