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An evaluation study on gamified online learning experiences and its acceptance among medical students

OBJECTIVE: The successful application of gamification in different educational settings shows that the use of gamification in medical education may be an effective solution. Even though many studies have been conducted to investigate the efficacy of the integration of gamification to different educa...

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שמור ב:
מידע ביבליוגרפי
הוצא לאור ב:Tzu Chi Med J
Main Authors: Ohn, May Honey, Ohn, Khin-Maung
פורמט: Artigo
שפה:Inglês
יצא לאור: Wolters Kluwer - Medknow 2019
נושאים:
גישה מקוונת:https://ncbi.nlm.nih.gov/pmc/articles/PMC7137361/
https://ncbi.nlm.nih.gov/pubmed/32269957
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.4103/tcmj.tcmj_5_19
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