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An evaluation study on gamified online learning experiences and its acceptance among medical students

OBJECTIVE: The successful application of gamification in different educational settings shows that the use of gamification in medical education may be an effective solution. Even though many studies have been conducted to investigate the efficacy of the integration of gamification to different educa...

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Detalhes bibliográficos
Publicado no:Tzu Chi Med J
Main Authors: Ohn, May Honey, Ohn, Khin-Maung
Formato: Artigo
Idioma:Inglês
Publicado em: Wolters Kluwer - Medknow 2019
Assuntos:
Acesso em linha:https://ncbi.nlm.nih.gov/pmc/articles/PMC7137361/
https://ncbi.nlm.nih.gov/pubmed/32269957
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.4103/tcmj.tcmj_5_19
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