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An evaluation study on gamified online learning experiences and its acceptance among medical students

OBJECTIVE: The successful application of gamification in different educational settings shows that the use of gamification in medical education may be an effective solution. Even though many studies have been conducted to investigate the efficacy of the integration of gamification to different educa...

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Bibliographische Detailangaben
Veröffentlicht in:Tzu Chi Med J
Hauptverfasser: Ohn, May Honey, Ohn, Khin-Maung
Format: Artigo
Sprache:Inglês
Veröffentlicht: Wolters Kluwer - Medknow 2019
Schlagworte:
Online Zugang:https://ncbi.nlm.nih.gov/pmc/articles/PMC7137361/
https://ncbi.nlm.nih.gov/pubmed/32269957
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.4103/tcmj.tcmj_5_19
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