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An evaluation study on gamified online learning experiences and its acceptance among medical students

OBJECTIVE: The successful application of gamification in different educational settings shows that the use of gamification in medical education may be an effective solution. Even though many studies have been conducted to investigate the efficacy of the integration of gamification to different educa...

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Bibliografiske detaljer
Udgivet i:Tzu Chi Med J
Main Authors: Ohn, May Honey, Ohn, Khin-Maung
Format: Artigo
Sprog:Inglês
Udgivet: Wolters Kluwer - Medknow 2019
Fag:
Online adgang:https://ncbi.nlm.nih.gov/pmc/articles/PMC7137361/
https://ncbi.nlm.nih.gov/pubmed/32269957
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.4103/tcmj.tcmj_5_19
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