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A Pilot Intervention Using Gamification to Enhance Student Participation in Classroom Activity Breaks

The purpose of this study was to determine the effect of adding game design elements (goal setting, feedback, and external rewards) to an evidence-based physical activity intervention to increase in-class physical activity participation (intensity of activity breaks performed). Nine third- through s...

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Bibliographic Details
Published in:Int J Environ Res Public Health
Main Authors: Beemer, Lexie R., Ajibewa, Tiwaloluwa A., DellaVecchia, Gabriel, Hasson, Rebecca E.
Format: Artigo
Language:Inglês
Published: MDPI 2019
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Online Access:https://ncbi.nlm.nih.gov/pmc/articles/PMC6862043/
https://ncbi.nlm.nih.gov/pubmed/31652885
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3390/ijerph16214082
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