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A Pilot Intervention Using Gamification to Enhance Student Participation in Classroom Activity Breaks

The purpose of this study was to determine the effect of adding game design elements (goal setting, feedback, and external rewards) to an evidence-based physical activity intervention to increase in-class physical activity participation (intensity of activity breaks performed). Nine third- through s...

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Detalhes bibliográficos
Publicado no:Int J Environ Res Public Health
Main Authors: Beemer, Lexie R., Ajibewa, Tiwaloluwa A., DellaVecchia, Gabriel, Hasson, Rebecca E.
Formato: Artigo
Idioma:Inglês
Publicado em: MDPI 2019
Assuntos:
Acesso em linha:https://ncbi.nlm.nih.gov/pmc/articles/PMC6862043/
https://ncbi.nlm.nih.gov/pubmed/31652885
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3390/ijerph16214082
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