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A Pilot Intervention Using Gamification to Enhance Student Participation in Classroom Activity Breaks
The purpose of this study was to determine the effect of adding game design elements (goal setting, feedback, and external rewards) to an evidence-based physical activity intervention to increase in-class physical activity participation (intensity of activity breaks performed). Nine third- through s...
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| Publicado no: | Int J Environ Res Public Health |
|---|---|
| Main Authors: | , , , |
| Formato: | Artigo |
| Idioma: | Inglês |
| Publicado em: |
MDPI
2019
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| Assuntos: | |
| Acesso em linha: | https://ncbi.nlm.nih.gov/pmc/articles/PMC6862043/ https://ncbi.nlm.nih.gov/pubmed/31652885 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3390/ijerph16214082 |
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