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Educational Gaming for Pharmacy Students – Design and Evaluation of a Diabetes-themed Escape Room
Objective. To design an educational game that will increase third-year professional pharmacy students’ knowledge of diabetes mellitus disease management and to evaluate their perceived value of the game. Methods. Faculty members created an innovative educational game, the diabetes escape room. An au...
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| Pubblicato in: | Am J Pharm Educ |
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| Autori principali: | , , |
| Natura: | Artigo |
| Lingua: | Inglês |
| Pubblicazione: |
American Journal of Pharmaceutical Education
2017
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| Soggetti: | |
| Accesso online: | https://ncbi.nlm.nih.gov/pmc/articles/PMC5663657/ https://ncbi.nlm.nih.gov/pubmed/29109566 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.5688/ajpe8176265 |
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