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Older Adult Video Game Preferences in Practice: Investigating the Effects of Competing or Cooperating
Video game interventions with the aim to improve cognition have shown promise for both younger (e.g., Powers et al., 2013) and older adults (e.g., Toril, Reales, and Ballesteros, 2014). Most studies suggest that fast-paced action games produce the largest benefits, but a recent video game interventi...
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| I publikationen: | Games Cult |
|---|---|
| Huvudupphovsmän: | , , , |
| Materialtyp: | Artigo |
| Språk: | Inglês |
| Publicerad: |
2016
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| Ämnen: | |
| Länkar: | https://ncbi.nlm.nih.gov/pmc/articles/PMC5640170/ https://ncbi.nlm.nih.gov/pubmed/29033698 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1177/1555412015603538 |
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