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Older Adult Video Game Preferences in Practice: Investigating the Effects of Competing or Cooperating

Video game interventions with the aim to improve cognition have shown promise for both younger (e.g., Powers et al., 2013) and older adults (e.g., Toril, Reales, and Ballesteros, 2014). Most studies suggest that fast-paced action games produce the largest benefits, but a recent video game interventi...

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Bibliographic Details
Published in:Games Cult
Main Authors: Souders, Dustin J., Boot, Walter R., Charness, Neil, Moxley, Jerad H.
Format: Artigo
Language:Inglês
Published: 2016
Subjects:
Online Access:https://ncbi.nlm.nih.gov/pmc/articles/PMC5640170/
https://ncbi.nlm.nih.gov/pubmed/29033698
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1177/1555412015603538
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