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Older Adult Video Game Preferences in Practice: Investigating the Effects of Competing or Cooperating

Video game interventions with the aim to improve cognition have shown promise for both younger (e.g., Powers et al., 2013) and older adults (e.g., Toril, Reales, and Ballesteros, 2014). Most studies suggest that fast-paced action games produce the largest benefits, but a recent video game interventi...

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Dettagli Bibliografici
Pubblicato in:Games Cult
Autori principali: Souders, Dustin J., Boot, Walter R., Charness, Neil, Moxley, Jerad H.
Natura: Artigo
Lingua:Inglês
Pubblicazione: 2016
Soggetti:
Accesso online:https://ncbi.nlm.nih.gov/pmc/articles/PMC5640170/
https://ncbi.nlm.nih.gov/pubmed/29033698
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1177/1555412015603538
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