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Exploring Older Adults’ Video Game Use in the PRISM Computer System

BACKGROUND AND OBJECTIVE: As part of the PRISM (Personal Reminder Information & Social Management) randomized field trial, a large group of older adults (N = 150) received a computer system in their home that presented them with the opportunity to play eleven different video games. While researc...

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Bibliografiska uppgifter
I publikationen:Innov Aging
Huvudupphovsmän: Boot, Walter R, Moxley, Jerad H, Roque, Nelson A, Andringa, Ronald, Charness, Neil, Czaja, Sara J, Sharit, Joseph, Mitzner, Tracy, Lee, Chin Chin, Rogers, Wendy A
Materialtyp: Artigo
Språk:Inglês
Publicerad: Oxford University Press 2018
Ämnen:
Länkar:https://ncbi.nlm.nih.gov/pmc/articles/PMC6177054/
https://ncbi.nlm.nih.gov/pubmed/30480133
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1093/geroni/igy009
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