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Exploring Older Adults’ Video Game Use in the PRISM Computer System
BACKGROUND AND OBJECTIVE: As part of the PRISM (Personal Reminder Information & Social Management) randomized field trial, a large group of older adults (N = 150) received a computer system in their home that presented them with the opportunity to play eleven different video games. While researc...
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| Publicado no: | Innov Aging |
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| Main Authors: | , , , , , , , , , |
| Formato: | Artigo |
| Idioma: | Inglês |
| Publicado em: |
Oxford University Press
2018
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| Assuntos: | |
| Acesso em linha: | https://ncbi.nlm.nih.gov/pmc/articles/PMC6177054/ https://ncbi.nlm.nih.gov/pubmed/30480133 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1093/geroni/igy009 |
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