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THE POTENTIAL AND PITFALLS OF GAMIFICATION TO SUPPORT OLDER ADULTS' ADHERENCE TO HEALTHCARE INTERVENTIONS

The addition of video game-like elements to non-game activities, known as gamification, holds promise with respect to encouraging engagement with, and adherence to, health behaviors and healthcare interventions. Elements of gamification include the introduction of points systems, leaderboards, achie...

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Podrobná bibliografie
Vydáno v:Innov Aging
Hlavní autoři: Boot, Walter R, Charness, Neil
Médium: Artigo
Jazyk:Inglês
Vydáno: Oxford University Press 2019
Témata:
On-line přístup:https://ncbi.nlm.nih.gov/pmc/articles/PMC6840662/
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1093/geroni/igz038.125
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