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THE POTENTIAL AND PITFALLS OF GAMIFICATION TO SUPPORT OLDER ADULTS' ADHERENCE TO HEALTHCARE INTERVENTIONS

The addition of video game-like elements to non-game activities, known as gamification, holds promise with respect to encouraging engagement with, and adherence to, health behaviors and healthcare interventions. Elements of gamification include the introduction of points systems, leaderboards, achie...

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Detalles Bibliográficos
Publicado en:Innov Aging
Main Authors: Boot, Walter R, Charness, Neil
Formato: Artigo
Idioma:Inglês
Publicado: Oxford University Press 2019
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Acceso en liña:https://ncbi.nlm.nih.gov/pmc/articles/PMC6840662/
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1093/geroni/igz038.125
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