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THE POTENTIAL AND PITFALLS OF GAMIFICATION TO SUPPORT OLDER ADULTS' ADHERENCE TO HEALTHCARE INTERVENTIONS

The addition of video game-like elements to non-game activities, known as gamification, holds promise with respect to encouraging engagement with, and adherence to, health behaviors and healthcare interventions. Elements of gamification include the introduction of points systems, leaderboards, achie...

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Xehetasun bibliografikoak
Argitaratua izan da:Innov Aging
Egile Nagusiak: Boot, Walter R, Charness, Neil
Formatua: Artigo
Hizkuntza:Inglês
Argitaratua: Oxford University Press 2019
Gaiak:
Sarrera elektronikoa:https://ncbi.nlm.nih.gov/pmc/articles/PMC6840662/
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1093/geroni/igz038.125
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