Nalaganje...

A Randomized Controlled Trial to Test the Effectiveness of an Immersive 3D Video Game for Anxiety Prevention among Adolescents

Adolescent anxiety is debilitating, the most frequently diagnosed adolescent mental health problem, and leads to substantial long-term problems. A randomized controlled trial (n = 138) was conducted to test the effectiveness of a biofeedback video game (Dojo) for adolescents with elevated levels of...

Popoln opis

Shranjeno v:
Bibliografske podrobnosti
izdano v:PLoS One
Main Authors: Scholten, Hanneke, Malmberg, Monique, Lobel, Adam, Engels, Rutger C. M. E., Granic, Isabela
Format: Artigo
Jezik:Inglês
Izdano: Public Library of Science 2016
Teme:
Online dostop:https://ncbi.nlm.nih.gov/pmc/articles/PMC4729475/
https://ncbi.nlm.nih.gov/pubmed/26816292
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1371/journal.pone.0147763
Oznake: Označite
Brez oznak, prvi označite!