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A Randomized Controlled Trial to Test the Effectiveness of an Immersive 3D Video Game for Anxiety Prevention among Adolescents

Adolescent anxiety is debilitating, the most frequently diagnosed adolescent mental health problem, and leads to substantial long-term problems. A randomized controlled trial (n = 138) was conducted to test the effectiveness of a biofeedback video game (Dojo) for adolescents with elevated levels of...

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Bibliografiska uppgifter
I publikationen:PLoS One
Huvudupphovsmän: Scholten, Hanneke, Malmberg, Monique, Lobel, Adam, Engels, Rutger C. M. E., Granic, Isabela
Materialtyp: Artigo
Språk:Inglês
Publicerad: Public Library of Science 2016
Ämnen:
Länkar:https://ncbi.nlm.nih.gov/pmc/articles/PMC4729475/
https://ncbi.nlm.nih.gov/pubmed/26816292
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1371/journal.pone.0147763
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