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In-Game Play Behaviours during an Applied Video Game for Anxiety Prevention Predict Successful Intervention Outcomes

Anxiety disorder is the most prevalent and frequently diagnosed disorder in youth, and associated with serious negative health outcomes. Our most effective prevention programs, however, have several limitations. These limitations can be addressed using game-based interventions. Results from two rand...

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Detalles Bibliográficos
Publicado en:J Psychopathol Behav Assess
Main Authors: Wols, Aniek, Lichtwarck-Aschoff, Anna, Schoneveld, Elke A., Granic, Isabela
Formato: Artigo
Idioma:Inglês
Publicado: Springer US 2018
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Acceso en liña:https://ncbi.nlm.nih.gov/pmc/articles/PMC6223766/
https://ncbi.nlm.nih.gov/pubmed/30459485
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1007/s10862-018-9684-4
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