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In-Game Play Behaviours during an Applied Video Game for Anxiety Prevention Predict Successful Intervention Outcomes
Anxiety disorder is the most prevalent and frequently diagnosed disorder in youth, and associated with serious negative health outcomes. Our most effective prevention programs, however, have several limitations. These limitations can be addressed using game-based interventions. Results from two rand...
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| Pubblicato in: | J Psychopathol Behav Assess |
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| Autori principali: | , , , |
| Natura: | Artigo |
| Lingua: | Inglês |
| Pubblicazione: |
Springer US
2018
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| Soggetti: | |
| Accesso online: | https://ncbi.nlm.nih.gov/pmc/articles/PMC6223766/ https://ncbi.nlm.nih.gov/pubmed/30459485 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1007/s10862-018-9684-4 |
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