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In-Game Play Behaviours during an Applied Video Game for Anxiety Prevention Predict Successful Intervention Outcomes

Anxiety disorder is the most prevalent and frequently diagnosed disorder in youth, and associated with serious negative health outcomes. Our most effective prevention programs, however, have several limitations. These limitations can be addressed using game-based interventions. Results from two rand...

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Dettagli Bibliografici
Pubblicato in:J Psychopathol Behav Assess
Autori principali: Wols, Aniek, Lichtwarck-Aschoff, Anna, Schoneveld, Elke A., Granic, Isabela
Natura: Artigo
Lingua:Inglês
Pubblicazione: Springer US 2018
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Accesso online:https://ncbi.nlm.nih.gov/pmc/articles/PMC6223766/
https://ncbi.nlm.nih.gov/pubmed/30459485
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1007/s10862-018-9684-4
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