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In-Game Play Behaviours during an Applied Video Game for Anxiety Prevention Predict Successful Intervention Outcomes

Anxiety disorder is the most prevalent and frequently diagnosed disorder in youth, and associated with serious negative health outcomes. Our most effective prevention programs, however, have several limitations. These limitations can be addressed using game-based interventions. Results from two rand...

Deskribapen osoa

Gorde:
Xehetasun bibliografikoak
Argitaratua izan da:J Psychopathol Behav Assess
Egile Nagusiak: Wols, Aniek, Lichtwarck-Aschoff, Anna, Schoneveld, Elke A., Granic, Isabela
Formatua: Artigo
Hizkuntza:Inglês
Argitaratua: Springer US 2018
Gaiak:
Sarrera elektronikoa:https://ncbi.nlm.nih.gov/pmc/articles/PMC6223766/
https://ncbi.nlm.nih.gov/pubmed/30459485
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1007/s10862-018-9684-4
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