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Enhancing Orientation and Mobility Skills in Learners who are Blind through Video gaming

In this work we present the results of the cognitive impact evaluation regarding the use of Audiopolis, an audio and/or haptic-based videogame. The software has been designed, developed and evaluated for the purpose of developing orientation and mobility (O&M) skills in blind users. The videogam...

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Détails bibliographiques
Publié dans:Creat Cognit
Auteurs principaux: Sánchez, Jaime, Espinoza, Matías, de Borba Campos, Marcia, Merabet, Lotfi B.
Format: Artigo
Langue:Inglês
Publié: 2013
Sujets:
Accès en ligne:https://ncbi.nlm.nih.gov/pmc/articles/PMC4259253/
https://ncbi.nlm.nih.gov/pubmed/25505797
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1145/2466627.2466673
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