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Enhancing Orientation and Mobility Skills in Learners who are Blind through Video gaming

In this work we present the results of the cognitive impact evaluation regarding the use of Audiopolis, an audio and/or haptic-based videogame. The software has been designed, developed and evaluated for the purpose of developing orientation and mobility (O&M) skills in blind users. The videogam...

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Kaydedildi:
Detaylı Bibliyografya
Yayımlandı:Creat Cognit
Asıl Yazarlar: Sánchez, Jaime, Espinoza, Matías, de Borba Campos, Marcia, Merabet, Lotfi B.
Materyal Türü: Artigo
Dil:Inglês
Baskı/Yayın Bilgisi: 2013
Konular:
Online Erişim:https://ncbi.nlm.nih.gov/pmc/articles/PMC4259253/
https://ncbi.nlm.nih.gov/pubmed/25505797
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1145/2466627.2466673
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