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Enhancing Orientation and Mobility Skills in Learners who are Blind through Video gaming

In this work we present the results of the cognitive impact evaluation regarding the use of Audiopolis, an audio and/or haptic-based videogame. The software has been designed, developed and evaluated for the purpose of developing orientation and mobility (O&M) skills in blind users. The videogam...

Täydet tiedot

Tallennettuna:
Bibliografiset tiedot
Julkaisussa:Creat Cognit
Päätekijät: Sánchez, Jaime, Espinoza, Matías, de Borba Campos, Marcia, Merabet, Lotfi B.
Aineistotyyppi: Artigo
Kieli:Inglês
Julkaistu: 2013
Aiheet:
Linkit:https://ncbi.nlm.nih.gov/pmc/articles/PMC4259253/
https://ncbi.nlm.nih.gov/pubmed/25505797
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1145/2466627.2466673
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