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Enhancing Orientation and Mobility Skills in Learners who are Blind through Video gaming
In this work we present the results of the cognitive impact evaluation regarding the use of Audiopolis, an audio and/or haptic-based videogame. The software has been designed, developed and evaluated for the purpose of developing orientation and mobility (O&M) skills in blind users. The videogam...
Shranjeno v:
izdano v: | Creat Cognit |
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Main Authors: | , , , |
Format: | Artigo |
Jezik: | Inglês |
Izdano: |
2013
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Teme: | |
Online dostop: | https://ncbi.nlm.nih.gov/pmc/articles/PMC4259253/ https://ncbi.nlm.nih.gov/pubmed/25505797 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1145/2466627.2466673 |
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