Llwytho...

Enhancing Orientation and Mobility Skills in Learners who are Blind through Video gaming

In this work we present the results of the cognitive impact evaluation regarding the use of Audiopolis, an audio and/or haptic-based videogame. The software has been designed, developed and evaluated for the purpose of developing orientation and mobility (O&M) skills in blind users. The videogam...

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Wedi'i Gadw mewn:
Manylion Llyfryddiaeth
Cyhoeddwyd yn:Creat Cognit
Prif Awduron: Sánchez, Jaime, Espinoza, Matías, de Borba Campos, Marcia, Merabet, Lotfi B.
Fformat: Artigo
Iaith:Inglês
Cyhoeddwyd: 2013
Pynciau:
Mynediad Ar-lein:https://ncbi.nlm.nih.gov/pmc/articles/PMC4259253/
https://ncbi.nlm.nih.gov/pubmed/25505797
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1145/2466627.2466673
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