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Enhancing Orientation and Mobility Skills in Learners who are Blind through Video gaming

In this work we present the results of the cognitive impact evaluation regarding the use of Audiopolis, an audio and/or haptic-based videogame. The software has been designed, developed and evaluated for the purpose of developing orientation and mobility (O&M) skills in blind users. The videogam...

Полное описание

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Библиографические подробности
Опубликовано в: :Creat Cognit
Главные авторы: Sánchez, Jaime, Espinoza, Matías, de Borba Campos, Marcia, Merabet, Lotfi B.
Формат: Artigo
Язык:Inglês
Опубликовано: 2013
Предметы:
Online-ссылка:https://ncbi.nlm.nih.gov/pmc/articles/PMC4259253/
https://ncbi.nlm.nih.gov/pubmed/25505797
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1145/2466627.2466673
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