Analyse et organisation d’une situation didactique « débranchée » pour découvrir l’IA, à l’interface entre mathématiques et informatique : la machine qui apprend à gagner à un jeu de Nim
This article offers a didactic analysis of an activity derived from scientific outreach, at the interface between mathematics and computer science. We analyse an activity based on a particular combinatorial game and a machine which learns to win at this game, conceived within the framework of unplug...
I tiakina i:
| Ngā kaituhi matua: | , |
|---|---|
| Hōputu: | Artigo |
| Reo: | Inglês |
| I whakaputaina: |
Institut de recherche sur l’enseignement des mathématiques
2025-12-01
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| Rangatū: | Annales de Didactique et de Sciences Cognitives |
| Ngā marau: | |
| Urunga tuihono: | https://journals.openedition.org/adsc/7920 |
| Ngā Tūtohu: |
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
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