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Video Game Frictions

This article offers a critical reading of the tensions between two contemporary regimes of game design: on the one side, seamless game design, which aims to smooth out the gaming experience by eliminating any form of rupture; on the other, a set of practices that can be grouped under the label fric...

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Autore principale: Brice Roy
Natura: Artigo
Lingua:Inglês
Pubblicazione: DigiMedia - Digital Media and Interaction Research Center 2026-02-01
Serie:Journal of Digital Media & Interaction
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Accesso online:https://proa.ua.pt/index.php/jdmi/article/view/40531
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