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Video Game Frictions

This article offers a critical reading of the tensions between two contemporary regimes of game design: on the one side, seamless game design, which aims to smooth out the gaming experience by eliminating any form of rupture; on the other, a set of practices that can be grouped under the label fric...

詳細記述

保存先:
書誌詳細
第一著者: Brice Roy
フォーマット: Artigo
言語:Inglês
出版事項: DigiMedia - Digital Media and Interaction Research Center 2026-02-01
シリーズ:Journal of Digital Media & Interaction
主題:
オンライン・アクセス:https://proa.ua.pt/index.php/jdmi/article/view/40531
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