Video Game Frictions
This article offers a critical reading of the tensions between two contemporary regimes of game design: on the one side, seamless game design, which aims to smooth out the gaming experience by eliminating any form of rupture; on the other, a set of practices that can be grouped under the label fric...
保存先:
| 第一著者: | |
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| フォーマット: | Artigo |
| 言語: | Inglês |
| 出版事項: |
DigiMedia - Digital Media and Interaction Research Center
2026-02-01
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| シリーズ: | Journal of Digital Media & Interaction |
| 主題: | |
| オンライン・アクセス: | https://proa.ua.pt/index.php/jdmi/article/view/40531 |
| タグ: |
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