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Gamifying learning for learners

Abstract The majority of user models in gamification are based on user’s gamer personality. However, the motivations driving individuals’ learning behavior differ from their motivations when playing. There is no evidence that learners’ experiences in gamified activities are described by these models...

תיאור מלא

שמור ב:
מידע ביבליוגרפי
Principais autores: Christo Dichev, Darina Dicheva, Keith Irwin
פורמט: Artigo
שפה:Inglês
יצא לאור: SpringerOpen 2020-10-01
סדרה:International Journal of Educational Technology in Higher Education
נושאים:
גישה מקוונת:http://link.springer.com/article/10.1186/s41239-020-00231-0
תגים: הוספת תג
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