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From Gamification to Gameful Design and Gameful Experience in Learning

Learning is a goal driven social activity determined by motivational factors. To be able to efficiently gamify learning for improved student motivation and engagement, the educators have to understand the related aspects studied in games, motivational psychology and pedagogy. This will help them to...

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Autors principals: Dichev Christo, Dicheva Darina, Angelova Galia, Agre Gennady
Format: Artigo
Idioma:Inglês
Publicat: Sciendo 2015-01-01
Col·lecció:Cybernetics and Information Technologies
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Accés en línia:https://doi.org/10.1515/cait-2014-0007
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