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Gamifying education: what is known, what is believed and what remains uncertain: a critical review

Abstract Gamification of education is a developing approach for increasing learners’ motivation and engagement by incorporating game design elements in educational environments. With the growing popularity of gamification and yet mixed success of its application in educational contexts, the current...

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Detalhes bibliográficos
Principais autores: Christo Dichev, Darina Dicheva
Formato: Artigo
Idioma:Inglês
Publicado em: SpringerOpen 2017-02-01
coleção:International Journal of Educational Technology in Higher Education
Assuntos:
Acesso em linha:http://link.springer.com/article/10.1186/s41239-017-0042-5
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