Código QR (código de barras bidimensional)

Pengaruh Flipped Classroom Beraktivitas Gamifikasi Tradisional Terhadap Self Regulated Learning Pada Pembelajaran Pemrograman Visual

Learning visual programming requires a strategy that is effective and motivates students. Flipped classroom with gamification activities can be a solution to this problem. Gamification is characterized by the use of game elements in a non-game context that aims to engage and motivate students. The i...

ver descrição completa

Na minha lista:
Detalhes bibliográficos
Principais autores: Moh Hadihabibi, Punaji Setyosari, Yerry Soepriyanto
Formato: Artigo
Idioma:Indonésio
Publicado em: Universitas Negeri Malang 2023-02-01
coleção:Jurnal Kajian Teknologi Pendidikan
Assuntos:
Acesso em linha:https://journal2.um.ac.id/index.php/jktp/article/view/37282
Tags: Adicionar Tag
Sem tags, seja o primeiro a adicionar uma tag!