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A method for estimating the errors in many-light rendering with supersampling

Abstract In many-light rendering, a variety of visual and illumination effects, including anti-aliasing, depth of field, volumetric scattering, and subsurface scattering, are combined to create a number of virtual point lights (VPLs). This is done in order to simplify computation of the resulting il...

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Hauptverfasser: Hirokazu Sakai, Kosuke Nabata, Shinya Yasuaki, Kei Iwasaki
Format: Artigo
Sprache:Inglês
Veröffentlicht: Tsinghua University Press 2019-04-01
Schriftenreihe:Computational Visual Media
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Online-Zugang:http://link.springer.com/article/10.1007/s41095-019-0137-0
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