The evaluation of digital educational game use in pharmacology teaching process
Abstract The aim of the study was to determine the usefulness of educational video games as a variety applied to the traditional teaching of pharmacology in topics of antifungal and hypolipidemic drugs. Sixty‐six volunteers were divided into control group (n = 33) and experimental group (n = 33). Th...
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| Principais autores: | , , |
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| Formato: | Artigo |
| Idioma: | Inglês |
| Publicado em: |
Wiley
2024-10-01
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| coleção: | Pharmacology Research & Perspectives |
| Assuntos: | |
| Acesso em linha: | https://doi.org/10.1002/prp2.1237 |
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