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The evaluation of digital educational game use in pharmacology teaching process

Abstract The aim of the study was to determine the usefulness of educational video games as a variety applied to the traditional teaching of pharmacology in topics of antifungal and hypolipidemic drugs. Sixty‐six volunteers were divided into control group (n = 33) and experimental group (n = 33). Th...

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Gorde:
Xehetasun bibliografikoak
Egile Nagusiak: Marcin Mateusz Granat, Aleksandra Paź, Dagmara Mirowska‐Guzel
Formatua: Artigo
Hizkuntza:Inglês
Argitaratua: Wiley 2024-10-01
Saila:Pharmacology Research & Perspectives
Gaiak:
Sarrera elektronikoa:https://doi.org/10.1002/prp2.1237
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