Evaluating the Usability and Engagement of a Gamified, Desktop, Virtual Art Appreciation Module
Traditional art appreciation instruction relies heavily on textbooks, slides, or videos, limiting student engagement and immersion. To address this issue, this study proposes a desktop VR (GDVR) art appreciation module based on a gamification approach. Unlike traditional VR art learning environments...
I tiakina i:
| Ngā kaituhi matua: | , , |
|---|---|
| Hōputu: | Artigo |
| Reo: | Inglês |
| I whakaputaina: |
MDPI AG
2025-06-01
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| Rangatū: | Multimodal Technologies and Interaction |
| Ngā marau: | |
| Urunga tuihono: | https://www.mdpi.com/2414-4088/9/6/53 |
| Ngā Tūtohu: |
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
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