Evaluating the Usability and Engagement of a Gamified, Desktop, Virtual Art Appreciation Module
Traditional art appreciation instruction relies heavily on textbooks, slides, or videos, limiting student engagement and immersion. To address this issue, this study proposes a desktop VR (GDVR) art appreciation module based on a gamification approach. Unlike traditional VR art learning environments...
Sábháilte in:
| Príomhchruthaitheoirí: | , , |
|---|---|
| Formáid: | Artigo |
| Teanga: | Inglês |
| Foilsithe / Cruthaithe: |
MDPI AG
2025-06-01
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| Sraith: | Multimodal Technologies and Interaction |
| Ábhair: | |
| Rochtain ar líne: | https://www.mdpi.com/2414-4088/9/6/53 |
| Clibeanna: |
Níl clibeanna ann, Bí ar an gcéad duine le clib a chur leis an taifead seo!
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