Game Design as a Pedagogical Tool: Evaluating <i>CriaMat</i> in Mathematics Education
This study explores the potential of educational game design as a pedagogical strategy for teaching Mathematics in lower secondary education, addressing persistent challenges related to students’ motivation and engagement with the subject. The research focuses on the creation and implementation of a...
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| 主要な著者: | , , |
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| フォーマット: | Artigo |
| 言語: | Inglês |
| 出版事項: |
MDPI AG
2026-01-01
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| シリーズ: | Education Sciences |
| 主題: | |
| オンライン・アクセス: | https://www.mdpi.com/2227-7102/16/1/71 |
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