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Game Design as a Pedagogical Tool: Evaluating <i>CriaMat</i> in Mathematics Education

This study explores the potential of educational game design as a pedagogical strategy for teaching Mathematics in lower secondary education, addressing persistent challenges related to students’ motivation and engagement with the subject. The research focuses on the creation and implementation of a...

詳細記述

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書誌詳細
主要な著者: Carla Duarte, Sónia Pais, Andreia Hall
フォーマット: Artigo
言語:Inglês
出版事項: MDPI AG 2026-01-01
シリーズ:Education Sciences
主題:
オンライン・アクセス:https://www.mdpi.com/2227-7102/16/1/71
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