« Parcours critique » et conception de niveaux vidéoludiques
In this article, we trace the origins of the concept of “critical path” from the sphere of project management through the testimony of its inventors (Kelley et al., 1989), to its integration into the vocabulary of video game level designers in the mid-2000s. I discuss the definitional misunderstandi...
I tiakina i:
| Kaituhi matua: | |
|---|---|
| Hōputu: | Artigo |
| Reo: | Francês |
| I whakaputaina: |
Laboratoire Experice
2023-12-01
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| Rangatū: | Sciences du Jeu |
| Ngā marau: | |
| Urunga tuihono: | https://journals.openedition.org/sdj/5473 |
| Ngā Tūtohu: |
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
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