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Everything (2017): Aesthetics and Politics of Re-Scaling as a Video Game Mechanic

Everything (2017) is a video game whose main mechanic rests on the process of re-scaling. Players are invited to move around in the game’s virtual environments by “ascending” or “descending” into any of the creatures, organisms, or objects they come across. Players can thus travel through seven “sca...

Disgrifiad llawn

Wedi'i Gadw mewn:
Manylion Llyfryddiaeth
Prif Awdur: Folléa, Clémence
Fformat: Artigo
Iaith:Inglês
Cyhoeddwyd: Université Bourgogne Europe 2023
Pynciau:
Mynediad Ar-lein:https://doi.org/10.4000/interfaces.7408
https://hdl.handle.net/20.500.13089/vltq
https://journals.openedition.org/interfaces/7408
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