Everything (2017): Aesthetics and Politics of Re-Scaling as a Video Game Mechanic
Everything (2017) is a video game whose main mechanic rests on the process of re-scaling. Players are invited to move around in the game’s virtual environments by “ascending” or “descending” into any of the creatures, organisms, or objects they come across. Players can thus travel through seven “sca...
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| Format: | Artigo |
| Sprache: | Inglês |
| Veröffentlicht: |
Université Bourgogne Europe
2023
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| Online-Zugang: | https://doi.org/10.4000/interfaces.7408 https://hdl.handle.net/20.500.13089/vltq https://journals.openedition.org/interfaces/7408 |
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