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Everything (2017): Aesthetics and Politics of Re-Scaling as a Video Game Mechanic

Everything (2017) is a video game whose main mechanic rests on the process of re-scaling. Players are invited to move around in the game’s virtual environments by “ascending” or “descending” into any of the creatures, organisms, or objects they come across. Players can thus travel through seven “sca...

Ausführliche Beschreibung

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Bibliografische Detailangaben
1. Verfasser: Folléa, Clémence
Format: Artigo
Sprache:Inglês
Veröffentlicht: Université Bourgogne Europe 2023
Schlagworte:
Online-Zugang:https://doi.org/10.4000/interfaces.7408
https://hdl.handle.net/20.500.13089/vltq
https://journals.openedition.org/interfaces/7408
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