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Everything (2017): Aesthetics and Politics of Re-Scaling as a Video Game Mechanic

Everything (2017) is a video game whose main mechanic rests on the process of re-scaling. Players are invited to move around in the game’s virtual environments by “ascending” or “descending” into any of the creatures, organisms, or objects they come across. Players can thus travel through seven “sca...

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Gorde:
Xehetasun bibliografikoak
Egile nagusia: Folléa, Clémence
Formatua: Artigo
Hizkuntza:Inglês
Argitaratua: Université Bourgogne Europe 2023
Gaiak:
Sarrera elektronikoa:https://doi.org/10.4000/interfaces.7408
https://hdl.handle.net/20.500.13089/vltq
https://journals.openedition.org/interfaces/7408
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