Everything (2017): Aesthetics and Politics of Re-Scaling as a Video Game Mechanic
Everything (2017) is a video game whose main mechanic rests on the process of re-scaling. Players are invited to move around in the game’s virtual environments by “ascending” or “descending” into any of the creatures, organisms, or objects they come across. Players can thus travel through seven “sca...
שמור ב:
| מחבר ראשי: | |
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| פורמט: | Artigo |
| שפה: | Inglês |
| יצא לאור: |
Université Bourgogne Europe
2023
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| נושאים: | |
| גישה מקוונת: | https://doi.org/10.4000/interfaces.7408 https://hdl.handle.net/20.500.13089/vltq https://journals.openedition.org/interfaces/7408 |
| תגים: |
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